วันอังคารที่ 25 กันยายน พ.ศ. 2555

Rider man (Rider 4)






Riderman (also known as The Avenging Demon, Kamen Rider Yongo, or Kamen Rider #4) is an anti-heroic protagonist from the television series, Kamen Rider V3. He was the first Kamen Rider to wield a weapon. In the original series, he is portrayed by Takehisa Yamaguchi. His real name is Joji Yuki, a former member of the organization known as DESTRON.


Joji Yuki 



Sometime during his youth, Joji Yuki was abandoned and was considering suicide when The Great Leader personally intervened and adopted him. Yuki considered him his savior and willingly swore allegiance to Destron. He served loyally for Destron's cause as top scientist until a jealous Marshall Armor framed him for being a traitor of DESTRON to cover up his failures of defeating Kamen Rider V3 . As a result, he was sentenced to be tortured to death by being dipped into a pool of acid, which resulted in the loss of his right arm. At first, he only sees Marshall Armor as his enemy and not the DESTRON Organization itself; furthermore, to prove his innocence to DESTRON, he seeks out to defeat Kamen Rider V3. However, he learns the truth about DESTRON and eventually joins Kamen Rider V3's cause. Even after joining V3 his devotion to The Great Leader was so strong he was willing to sacrifice himself to protect him by jumping in the way of V3's Fatal Kick. When asked by Kazami why he did such a thing he revealed his past relationship with the Leader and admitted that he simply couldn't let his savior be killed right in front of him. He pledges himself to V3's mission after this. Near the end of the series, he supposedly died in a Pluton Rocket explosion. Kamen Rider V3 cried out that he is Kamen Rider #4.
'In reality, he manages to survive. In the Kamen Rider Spirits manga, it explains how he survived the explosion and landed in Tahiti where he lost his memory, but regained it when fighting a crab kaijin who was really a resurrected Marshall Armor.

Stat & Cassette Arms (or Attachment Arms) 




  • Punch : 1 ton
  • Kick: 2 tons
What Riderman lacked in technological strength of V3, as well as the Riders before him, Rider 1 and 2, he made up for in persistence, smarts, and his wide array of prosthetic weapons to meet his needs. His weapons also were the basis for the "Rider Slash" and "Rider Shooting" finishing attacks.

  • Rope Arm: Riderman's Default/Main Cassette Arm, which is used in various ways: as a means of escape, climbing, and in combat. The arm itself has modified attachments for Yuuki to use and adjust to various situations. There is his default Hook Arm, with hook attachment, for climbing and combat. When the mace end is attached, he gets his Swing Arm
    • Swing Arm: A extension of the Rope Arm, which can be extended and used as a flailing weapon.
    • Net Arm: A extension of the Rope Arm, where Yuuki's arm can shoot out a net to capture and restrain enemies (by Kamen Rider Spirits, it appears that this net is fireproof).
    • Sickle Arm: A unused extension of the Rope Arm, which has been seen in various promotion; and yet, wasn't used in the series. Based on the photos, it is assumed it is simply used for combat.
  • Power Arm: Riderman's strongest weapon, which increases Yuuki's attack in battle. Its primary use is to hack away at both obstacles, such as doors, and opponents. This weapon could've been easily used as a finishing attack, according to some fans. This weapon is the first instance of a Rider using a blade against a monster, which would later be a frequent armament in the Heisei Era-Riders.
  • Drill Arm: Another weapon could've been easily used as a finishing move. It was only seen being used as an infiltration tool. It must be plugged in order for it to work best, although it will still work otherwise (by Kamen Rider Spirits, it appears to work just fine without external power).
  • Machine Gun Arm: This weapon was only seen in the Kamen Rider Spirits manga. It was used to destroy the crab mutant in the manga, which had the appearance to be a regular machine gun. This weapon is the first instance of a Rider using a gun against a monster, which would later be a frequent armament in the Heisei Era-Riders.
  • Spray Arm: Currently, it is only an unused concept. Its function was described as a weapon which sprays gas or smoke to distract adversaries.
  • Octopus Arm: Currently, it is only an unused concept. Its function is described as a climbing tool, each finger on the hand resembling octopus tentacles.


Kemen rider V3





Kamen Rider V3 (仮面ライダーV3, Kamen Raidā Bui Surī) is a fictional character from the Japanese tokusatsu television seriesKamen Rider V3, the second in the famous Kamen Rider franchise of tokusatsu programmes. The primary protagonist of the series, Kamen Rider V3 is a motorcycle-riding superhero modeled upon a dragonfly and armed with a variety of powers. His name is a pun on Version Three as he is the 3rd Kamen Rider. In the original series, he was portrayed by Hiroshi Miyauchi.
V3 would make appearances in most succeeding Kamen Rider TV series, until the final episodes of Kamen Rider BLACK RX. No past riders would return until Kamen Rider Decade. In All Riders vs. Dai-Shocker, V3 is voiced by Hirofumi Tanaka. The original actor would return to voice him in Let's Go, Kamen Riders, as he assists Eiji, Ankh, and the Den-Liner gang during their trip to 1973 and appears in the final battle when they return to the present. In Movie Wars Megamax, he will return once more along the rest of the original seven Riders, again voiced by Tanaka.



Shiro Kazami (風見 志郎, Kazami Shirō?) was a 22-year-old college student at Jōnan University with a major in biochemistry. But by chance, he accidentally witnessed the brutal murder of a road worker by a member of the secret terrorist society known only as Destron, which appeared after the destruction of Gelshocker and continues its predecessor's goal of world domination. To rid Destron of its witness, and taking no chances, they sent Scissors Jaguar to murder the entire Kazami family. Though he was forced to watch his family die before his eyes, Shiro was saved from the same grisly fate by the interference of Kamen Riders 1 and 2. Bent on revenge for his family's deaths, Shiro pleas the Kamen Riders to make him into a cyborg just like them. The two Kamen Riders refuse at first, but after Shiro was fatally wounded while saving them, the two had no choice but to respect his wishes. As the Double Riders performed the operation, the Destron outpost is attacked and destroyed by Turtle Bazooka. The Double Riders were at a major disadvantage until Shiro joined the battle, now known as Kamen Rider V3. V3 went on to destroy his family's murderer while the Double Riders fought Bazooka Turtle, who now had a nuclear bomb in his body with intentions to destroy Toyko. The Double Riders, feeling that Kazami is a worthy successor, take Turtle Bazooka away from the city just before the bomb explodes, leaving V3 to protect Japan on his own. Across the series, Shiro battled Destron's cyborg monsters, eventually uncovering his newfound abilities while battling the likes of Doktor G, Baron Fang, and Archbishop Wing. When faced with Destron's strongest general, Marshal Armor, V3 was joined in his battle by ex-Destron scientist Jōji Yūki/Riderman and the Double Riders. Eventually, V3 defeated the Destron Leader and departs on his motorcycle to parts unknown.

Kamen Rider V3 26 Secrets





At V3's disposal are 26 Techinques and Weapons that were designed to aid V3 in a variation of ways from enchancing his abilities to destroying certain enemies.



  • Double Typhoon
Kamen Rider V3's first and foremost weapon - the Henshin belt "Double Typhoon". Kazami Shiro transforms into V3 by performing the "Henshin", a series of moves which activates the 2 revolving pistons of the Double Typhoon, and then converts the accumulated wind energy to transform Kazami into Kamen Rider V3. Kamen Rider V3 is powered by the right "Kamen Rider No.1 Typhoon" and the left "Kamen Rider No.2 Typhoon". This allows V3 to utilize both the "Skill" of No.1 and the "Strength" of No.2
  • Super Antenna
The communication device between Kamen Rider V3 and the Double Riders. It can be used to communicate with the Shonen Rider Squad Headquarters and the scouts' individual Pendants.
  • V3 Hopper
The V3 Hopper is a surveillance advancement built into V3 by the Double Riders. Residing in a holster on the left side of V3's Henshin Belt, this mini transmission satellite is rocket-propelled vertically into the air to allow V3 an extensive view of the surrounding terrains, or to track fleeing enemies. The images captured by the V3 Hopper are directed to V3's Matrix Eye.
  • V3 Centrifugal Kick
Spinning in mid-air, it allows the kick to generate massive centrifugal power.
  • Special Hardened Muscles
By calling upon the power of Double Typhoon, Special Hardened Muscles form a powerful resistance.
  • V3 Screw Kick
A special technique that allows a devastating mid-air spinning kick to be dealt to an enemy's body.
  • Special Spring Muscles
The spring muscles can withstand up to 10 times the force put against them.
  • V3 Drill Attack
The counter-spinning attack used against opponent.
  • Red Lamp Power
Red Lamp Power draws in an outside energy directed at V3, and doubles it in return.
  • Energy Converter
Located in a circuit box on the right of V3's Henshin Belt. It allows channeling or conversion of internal or external power sources - such as the Double Rider's pendant.
  • O Signal
A device which records and analysis enemies' attacks and weapons. The result: V3 learns from his battles and does not lose to a repeated attack/weapon.
  • Cellular Strength Device
It causes the fusing of metal blades which come into contact with V3's body; best utilized through the crossing of hands, in order to block and damage metal weapons.
  • Red Bone Power
It concentrates all of V3's energy into the center vertical thorax, or "Red Bone", and then expel all the energy at once.
  • Scramble Hopper
Special Attachment to the standard V3 Hopper, which creates a sound vibration which disturbs the physical nature of mutants and legionnaires; also can create a limited personal barrier to protect humans from mutant attacks.
  • V3 Return Kick
Kamen Rider V3's signature move. It allows a repeat kick, via springing off the monster, to the exact point of first contact.
  • V3 Barrier
1,000,000 volts of electricity are run throughout the surface as an effective deflector.
  • Reverse Double Typhoon
It expels the energy stored in the belt, causing a power concussion to the target. After performing the Reverse Double Typhoon, Kazami can only re-transform to V3 after a three-hour period.
  • Oxygen Cylinders
It stores up to 3 hours of oxygen for marine battles.
  • Electro Eye
It can trace the undetectable footprints of kaijin.
  • Matrix Eye
The X-rays can penetrate a mutant's body to locate its weak point.
  • Gliding Muffler
The mufflers on the back assists in guiding V3 while flying, or gliding to earth.
  • Propeller Chop
Its special muscles allows arms to spin as a propeller, to deliver powerful blows.
  • V3 Thunder
A 1,000,000 volts electrical charge fired from V3's antennae.
  • Freezer Shot
It pulls full internal power to focus a sub-zero effect on an opponent or object, shot from the antennae.
  • Red Bone Ring
It detaches from V3's body to form a rolling weapon.
  • Flame Pillar Kick
Nuclear-generated power in transferred into V3's foot to allow a burning and explosive kick.



Vehicles
  • The Hurricane
The Motorcycle which was used in his rider form. It can execute the Hurricane Dash and the Hurricane Last Dash in mid-air.




kamen rider V3 OP